Features: audio, video, lighting and timecode cues · CueStudio

Features

One application,
the whole rig.

There are no tiers and no add-ons. Everything on this page is in the build you download today, and in every plan.

01 — Cue list

The list is the show.

Everything else hangs off it.

The CueStudio cue list during a show, holding text, video, audio, image, group, timecode, command and memo cues, with the clocks and transport above it and the selected cue's trigger settings below.

One list, every department

Audio, video, image, text, camera, lighting, MIDI, OSC, HTTP, serial, script and control cues in the same list.

Multiple cue lists

Several lists in one show file, with tabs, and cues that can start or load a cue on another list.

Groups and sub-groups

Run them as a timeline, fire the first cue only, or pick one at random.

Triggers

GO, follow, timed, immediate, hotkey, time of day, MIDI, OSC, DMX and timecode.

Waits and auto-follow

Pre-wait, post-wait and chained immediates, so a sequence runs itself once it is started.

Show Mode

Locks the editing surface so a stray click cannot change the show mid-performance.

Undo and editing tools

Forty levels of undo, cue templates, duplicate, renumber, bulk trim and filters.

Show files are bundles

Your media travels with the show, and the file stays readable whether or not you are subscribed.

02 — Audio

Outputs named for your rig, patched to any channel.

A three-layer output model: hardware device, named output channel, per-cue send.

The Audio Outputs window grouped by device, showing named outputs patched onto hardware channels, with the booth monitor and LTC timecode outputs beneath.

Named outputs

As many as the rig needs, each bound to a device and a range of hardware channels, at whatever rate the interface runs.

Crosspoint patch matrix

At both levels: output channels onto hardware channels, and file channels onto outputs, with gain on every crosspoint.

Audio Unit racks

Effects on any cue, using the plugin’s own interface, with presets saved into the show.

Fades on real curves

Linear, S-curve, exponential, logarithmic, or one you draw yourself.

Slices

Split a file into sections, repeat or vamp any of them, and release the vamp with a devamp cue.

Trim, rate and pitch

Per cue, with clocks that read wall-clock time.

Live mixer

Output groups, a grand master, mute-all and per-output metering.

Booth monitor and LTC output

A booth feed that follows the mix, and a dedicated timecode output.

Inputs, playlists and tone

Mic and line input cues, playlists, and a noise and tone cue with an output walk for ringing out a system.

03 — Video

A Metal compositor, not just a media player.

Every screen output is rendered on the GPU.

The Video Routing window: four video outputs assigned to screens or the virtual monitor, with backdrops, composite surfaces, and NDI and Syphon network outputs.

Per-projector geometry

Lens correction, edge blending and mesh warp, calibrated live while content plays.

Composite surfaces

One canvas spanning several projectors, driven by a single cue, with each output keeping its own calibration.

Corner pin and placement

Per-cue position and size, and a test pattern that goes through the same correction.

Colour and effects per cue

Brightness, contrast, saturation, hue, blur, and a chain of effects on top.

Blend modes

Image cues composite over playing video, so a logo or lower third sits where it should.

NDI and Syphon

Output and input, taken after correction when you want it.

Camera cues

Any connected camera, routed like any other video.

Virtual monitor

Preview every output on one screen, with per-output backdrops.

Text and image cues

They stack and fade independently over video.

04 — Lighting

A patch, a stage plan, and cues you can read.

A programmer, not just a DMX sender, and now a live 3D view of the rig.

The CueStudio Light Designer in 3D: eight fixtures on a truss throwing magenta, blue and white beams through haze onto a figure centre stage, with the fixture list beside it showing each one at full.
The Light Designer: eight par cans laid out in an arc on the stage plan, half lit magenta and half amber, all eight selected, with the colour wheel, level fader and a staged rainbow effect in the programmer below.
The Light Patch window: nine instruments with universe, address and profile, a universe map colouring every occupied DMX channel by fixture, and the built-in fixture profiles beneath.

Light Designer

Your rig drawn as a stage plan. Select fixtures on the picture, set level, colour and position, and record the look into a cue.

3D view

See the rig in 3D, live: beams in haze, pools of light, moving heads following pan and tilt, cue fades and effects as they run. Click fixtures to select them, drag them to place and focus them, and open the same view on an iPad.

Blind mode

Build the next look without touching what is on stage.

Moving heads

16-bit pan and tilt on an XY pad, with wash and spot profiles built in.

GDTF fixture profiles

Import a manufacturer file, or search the online GDTF library from inside the app.

Groups and submasters

Name a set of fixtures and ride them all on one fader.

Effects

Chase, swell, strobe, twinkle, rainbow and ballyhoo, each with rate, size, spread and phase.

Presets

Colour, position and beam. Edit the preset and every cue that uses it follows.

Tracking

With Block cues, so jumping into the middle of a show reproduces the look that should be on stage.

Art-Net and sACN

E1.31 output across multiple universes.

Readable cues

Instruments with named parameters, so a cue can say front-wash.intensity = 80.

Per-parameter merging

Two cues touching different attributes of the same fixture both hold.

Raw DMX scenes

A console-style keypad, for when you would rather address channels directly.

Fade times per cue

Ramped at 30 Hz from the last frame sent.

DMX input

A lighting console can fire CueStudio cues.

05 — Timecode and integration

It talks to the rest of the rig.

CueStudio is usually not the only machine in the room.

The Active Timecode Streams window showing one LTC stream running at 25 fps and the output it is being sent to.

Timecode

LTC, MTC and Art-Net timecode, generated or chased, so cues fire as the incoming timecode crosses them.

MIDI

In and out: notes, control change, program change and MIDI Show Control.

OSC

In and out, with a documented address space and a two-way subscribe protocol.

HTTP, serial and AppleScript

Cues for everything else in the rack.

AppleScript dictionary

A full dictionary, including a cue object graph.

Bonjour advertising

Control surfaces find the machine without you typing an address.

06 — Before the house opens

Find the broken cue before the audience does.

The failures that cost you are the quiet ones. These go looking for them.

Pre-Flight Check

Walks the whole show and lists what is broken, by cue number: missing media, control cues pointing at cues that no longer exist, audio with no output routed.

Status window

The same scan, live while you edit, plus a log of every MIDI, OSC and DMX message arriving, so you can prove a console is reaching the machine.

Rotating backups

Every save is kept, with a browser to restore any earlier version. Restoring backs up where you are first.

Manage Media

Audits the show bundle: what nothing references any more, what has gone missing, and a relink for anything that moved.

Crash recovery

An autosave that keeps the media bundle it was working in.

07 — Getting your show in

Nobody starts from an empty list.

Bring the work you already have.

Import a workspace

From other cue-playback software: cues, names, file references, levels, pre-waits, and Fade, Stop and Start targets resolved to the right cue.

Drag media straight in

A folder of files becomes a group of cues, one per file, in name order.

Cue templates

A cue you have set up once can be dropped into any show.

Archive a show

Pack it with its media into a single file to hand to a venue or another operator.

08 — Redundancy

A second Mac that already knows the show.

Genuinely running it, not holding a copy of the file.

The Session window on the primary Mac: this machine hosting with tight-sync GO and backup audio on, and a connected backup peer showing its priority, CPU, free memory and round-trip time.

Live mirroring

Edits, transport and the playhead arrive on the backup as they happen.

Silent by default

Nothing double-triggers. Or give the backup its own outputs for a fully redundant rig.

Drift correction

A control loop nudges playback rate so both machines stay locked to the same clock.

Tight-sync GO

The samples themselves are scheduled to one shared deadline, so two machines feeding one room start together.

A shared key

A machine on the same network cannot join a show it should not be in.

Media sync

The backup ends up with the files as well as the show, over the network.

Takeover

In one click, or automatically when the primary stops answering.

Three or more machines

In one session, each with its own local device patch.

09 — Control surfaces

Drive it from wherever you are standing.

However you like to run a show.

The USB Remotes window: brightness and key text size, a live key-mapping grid mirroring a Stream Deck with cue keys above and GO, PAUSE, STOP and PANIC along the bottom row.

Stream Deck over USB

No Companion and no bridge software. Custom key mapping, labels, colours, clocks and progress bars.

Web remote

On any phone or tablet on the network, with nothing to install.

Presenter View

A confidence monitor you lay out yourself, on a second display.

Presenter remotes

And keyboard control, including a fade-to-stop panic.

Hot cues

A cart page for the cues you fire out of order.

Command cues

Write show commands (go list 2 cue 5, stop list 'Foldback') with highlighting and completion as you type.

Requirements

What it runs on.

There is no separate minimum-spec chart because there is nothing useful to put on it: if the Mac runs macOS 15.6, CueStudio runs. How much video and audio you can push at once is a question about your machine and your interfaces, and the free demo answers it faster than we can.

macOS
15.6 Sequoia or later
Mac
Any Apple silicon or Intel Mac, one universal build
Audio
Any Core Audio device, including aggregate and multi-output devices
Video
Any display or projector macOS can see, plus NDI and Syphon
Network
Art-Net and sACN, OSC, and the session link over standard interfaces

Run it against your own show.

Try all of it, free, in 30-minute sessions. The only things held back until you subscribe are the outputs that drive a rig.