Cue Types: Timing & Flow
These cues control the flow of your show rather than playing content.
#Wait
Pauses the follow chain for a set number of seconds, then fires the next auto-follow cue. Useful as a built-in delay between events without external timers.
#Picking a target cue
Stop, Fade, Start, Load, Devamp and Arm / Disarm all act on another cue, and they all use the same target picker.
- Click the target field (it reads "Choose target cue…" until one is set) and the cue browser opens directly underneath it.
- Type in the search box to filter by cue number or cue name; press Return to take the first match. Clear the box to see everything again.
- Each row shows the cue's type icon, its colour, its number and its name, and subcues are indented under their group, so the list reads like the cue list itself. Cues inside collapsed groups are still listed.
- In a multi-list show the rows are grouped under a heading per cue list, with your own list first. Picking from another list pins the target to that list, so repeated cue numbers across lists stay unambiguous.
- Once set, the field shows the target as a chip (type, number, name, plus the list name when it lives on another list). Click the ✕ to clear it, or click the field again to change it.
- Cues with no cue number, and Memo cues, are not listed: a cue can only be targeted by number. Give the cue a number and it appears.
#Fade
Fades another cue's volume or video opacity up or down over a set time.
- Target: the cue to fade; on this or any other cue list.
- Duration: how long the fade takes.
- Fade to: the final level (0 = silence/invisible, 1 = full).
- Curve: the shape of the ramp; Linear, S-Curve (gentle ease in and out), Exponential (slow start, fast finish), Logarithmic (fast start, slow finish), or Custom. S-Curve usually sounds the most natural for music. Custom shows a small curve editor: drag the points to draw your own ramp, double-click empty space to add a point, double-click a point to remove it.
- Works on audio and video/image/text cues.
- Fading a Group takes down whatever it is sounding right now but leaves the group's timeline running, so later subcues still fire. The group itself stops only when the fade drained everything it had left.
- Double-fade prevention: when a Fade cue targets another cue, the matching fade field on the target grays out with a lock icon so the two ramps can't stack. A fade to silence (or with Stop on complete) locks the target's Fade Out; a fade up to a level locks the target's Fade In. Disable or delete the Fade cue (or clear its target) to unlock the field.
#Stop
Stops a single playing cue.
- Target: the cue to stop, picked from the menu. A Stop cue always targets one cue (targeting a group stops all its subcues). The menu groups cues by cue list: Stop, Fade, Devamp and Arm / Disarm can all target a cue on ANY cue list, before or after their own, and the pick is pinned to the list it came from so repeated cue numbers across lists stay unambiguous.
- Fade out: optionally fade the target to silence (and fade video/image/text/camera to transparent) over N seconds, then stop it. Leave at 0 for an instant cut. A curve picker appears when a fade time is set: it shapes the audio ramp.
- To stop everything at once, use a Reset cue (the chainable PANIC) or the PANIC button on the transport bar. Older shows with a Stop cue targeting "*" still work, but new Stop cues can't be set to stop-all.
#Devamp
Ends a looping cue gracefully: the cue finishes its current loop and then stops, instead of looping forever.
- Target: the cue that is currently looping; on this or any other cue list.
- Fade out: optionally fade the cue out over N seconds on the final loop.
#Group
Holds a collection of subcues (child cues) that fire together.
- Drag cues into a Group to nest them.
- Group mode: - Timeline: subcues fire at their offset times along the group's timeline. - Start First: fires only the first subcue; useful for "pick the next item." - Start Random: picks one subcue at random and fires it.
- The group's duration is calculated from its subcues automatically.
- Groups can be nested inside other groups.
#Memo
A non-firing note in the cue list: like a page marker, section header, or a block of presenter notes. Use the Extras tab to add notes visible only in the inspector. Useful for stage directions, operator notes, or section breaks. The NOTES field is a rich-text editor with live spell checking: see "Operator notes" under The Cue List for the formatting tools.